JACKZ

France
FACEIT verified FACEIT verified On FACEIT since 2014 383 matches tracked 13 matches in 30 days
ELO ▲ 44
3,269
30-day peak: 3,270
Rank EU ▼ 417 places
#2,806
France #69 in France
30 days · prev. #2,389 · best #2,389
Last updated:

How does JACKZ play?

Rating 1.27 (from 286 matches) K/R 0.88 ADR 92.5 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 286 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 2.9 from the last 286
Knife kills 1 in 286 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 72x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, ADR at 92.6, Headshots at 58%, Win rate at 60%
▼ Got worse
Rating −0.12, ELO −174

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months unchanged at 0.88. Well above the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −18 ELO
44 matches · 52% win rate
On Dust 2 −14 ELO
110 matches · 62% win rate
On Mondays −52 ELO, win rate 51%

JACKZ loses the most ELO in match 3 of the day: −18 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2110
62% better than 75%
0.92 better than 95%
97.9 better than 96%
1.31 better than 95%
61% of 615 duels better than 87%
48% of 71 situations better than 73%
Nuke59
66% better than 74%
0.87 better than 86%
89.9 better than 81%
1.24 better than 88%
57% of 294 duels better than 69%
46% of 37 situations better than 67%
Anubis49
61% better than 71%
0.85 better than 87%
89.0 better than 83%
1.22 better than 90%
53% of 192 duels right on the average
44% of 45 situations better than 65%
Inferno46
61% better than 47%
0.93 better than 89%
96.3 better than 84%
1.33 better than 87%
60% of 257 duels better than 68%
60% of 25 situations better than 89%
Cache16
44% better than 9%
0.76 better than 38%
83.3 better than 39%
1.09 better than 42%
45% of 74 duels better than 9%
63% of 8 situations better than 91%
Ancient3
67% -
0.68 -
77.2 -
0.99-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JACKZ plays

Across 383 matches JACKZ averages K/R 0.88 and ADR 92.5; the rating across the 286 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 57% headshots. The strongest map is Nuke with a 66% win rate in 59 matches. In 191 of 286 matches the rating was 1.10 or higher (67%), in 48 it was below 0.90. In 242 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: July 2026 at 1.37. JACKZ loses the most ELO in match 3 of the day (−18 ELO, win rate 52%). Things go best on Nuke (+217 ELO, win rate 66%). From match no. 5 of the day on, things go best: 67% win rate, +89 ELO. Got weaker: Rating −0.12, ELO −174. Unchanged in recent months: K/R at 0.88, ADR at 92.6, Headshots at 58%, Win rate at 60%. Last 30 days: 13 matches, win rate 62%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.