JABO313

USA
148 matches tracked 17 matches in 30 days
Last updated:

How does JABO313 play?

Rating 1.06 K/R 0.76 ADR 79.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+9 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 8%−15 pp · Ø 23% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (45%).

Headshot rate 30%−15 pp · Ø 45% better than 1%
AWP share of kills 63%+52 pp · Ø 11% better than 99%
K/D 1.07+0.07 · Ø 1.00 better than 88%
Pistol kills per match 2.5
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 90%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.27).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.02−0.25 · Ø 0.27 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +176
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 79.9, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
20 matches · 35% win rate
On Mirage −67 ELO
42 matches · 38% win rate
On Fridays −10 ELO, win rate 44%

JABO313 loses the most ELO from match 5 of the day: −77 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
59% better than 81%
0.80 better than 87%
84.8 better than 81%
1.14 better than 91%
60% of 339 duels better than 93%
52% of 31 situations better than 88%
Mirage42
38% better than 13%
0.74 better than 66%
76.5 better than 40%
1.03 better than 69%
61% of 238 duels better than 95%
37% of 19 situations better than 51%
Inferno22
45% better than 32%
0.70 right on the average
71.7 better than 21%
0.95 better than 41%
53% of 115 duels better than 72%
35% of 17 situations better than 47%
Nuke16
69% better than 92%
0.75 better than 61%
78.8 better than 48%
1.04 better than 61%
57% of 77 duels better than 80%
50% of 8 situations better than 74%
Cache7
43% -
0.81 -
85.2 -
1.09-
63% of 43 duels -
40% of 5 situations -
Anubis5
60% -
0.71 -
75.4 -
0.98-
58% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JABO313 plays

Across 148 matches JABO313 averages K/R 0.76, ADR 79.4 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 98% of level 6 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 6 players. Averages 16.8 kills per match with 30% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 62 of 148 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 88 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. JABO313 loses the most ELO from match 5 of the day (−77 ELO, win rate 35%). Things go best in match 1 of the day (+37 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +37 ELO. Improved over the last three months: ELO +176. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 79.9, Win rate at 52%. Last 30 days: 17 matches, win rate 35%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.