J6SHg7RxVH

Iran
On FACEIT since 2017 269 matches tracked 269 matches in 30 days
ELO ▲ 282
2,921
30-day peak: 3,240
Rank EU ▼ 3,150 places
#10,795
Iran #12 in Iran
30 days · prev. #7,645 · best #2,632
Last updated:

How does J6SHg7RxVH play?

Rating 0.93 K/R 0.68 ADR 73.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.2
Knife kills 5 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.3%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 36x 4K, 0 aces in 269 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether J6SHg7RxVH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 269 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −132 ELO
33 matches · 48% win rate
On Inferno −126 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −152 ELO, win rate 47%
On Sundays −41 ELO, win rate 47%

J6SHg7RxVH loses the most ELO on Ancient: −132 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 57%
0.68 better than 18%
75.0 better than 18%
0.96 better than 18%
50% of 336 duels better than 38%
38% of 40 situations right on the average
Mirage65
63% better than 86%
0.69 better than 20%
71.3 better than 7%
0.96 better than 19%
44% of 284 duels better than 10%
43% of 40 situations better than 64%
Ancient33
48% better than 32%
0.65 better than 8%
71.9 better than 6%
0.84 better than 2%
45% of 160 duels better than 13%
30% of 10 situations better than 29%
Anubis31
55% better than 53%
0.72 better than 34%
78.0 better than 30%
0.94 better than 14%
48% of 149 duels better than 27%
45% of 11 situations better than 68%
Inferno23
43% better than 11%
0.70 better than 17%
74.7 better than 10%
0.94 better than 7%
47% of 87 duels better than 14%
50% of 10 situations better than 76%
Cache16
31% better than 2%
0.69 better than 14%
76.0 better than 15%
0.91 better than 5%
49% of 76 duels better than 23%
43% of 14 situations better than 62%
Nuke16
44% better than 14%
0.62 better than 2%
70.0 better than 4%
0.82 better than 1%
41% of 73 duels better than 4%
50% of 8 situations better than 74%
Aim_map_faceit5
40% -
0.58 -
72.1 -
0.86-
47% of 83 duels -
42% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J6SHg7RxVH plays

Across 269 matches J6SHg7RxVH averages K/R 0.68, ADR 73.8 and a rating of 0.93. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 58% headshots. The strongest map is Mirage with a 63% win rate in 65 matches. In 74 of 269 matches the rating was 1.10 or higher (28%), in 137 it was below 0.90. In 269 matches with detailed stats: 36 4Ks and 0 aces. J6SHg7RxVH loses the most ELO on Ancient (−132 ELO, win rate 48%). Things go best on Mirage (+358 ELO, win rate 63%). Last 30 days: 269 matches, win rate 52%, net ELO +301.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.