J3sterrrr

Ukraine
78 matches tracked 30 matches in 30 days
Last updated:

How does J3sterrrr play?

Rating 0.96 K/R 0.71 ADR 80.0 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 82%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 85%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (43%).

Headshot rate 40%−3 pp · Ø 43% better than 39%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.93−0.01 · Ø 0.94 better than 50%
Pistol kills per match 2.0
Knife kills 6 in 78 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.5%−0.9 pp · Ø 12.4% better than 26%
3K rounds 3.8%+0.2 pp · Ø 3.6% better than 65%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 9x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 66%
Utility damage per round 4.3+0.7 · Ø 3.6 better than 66%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 44%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
Whether J3sterrrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.69
JulAugSepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
27 matches · 63% win rate
In match 1 of the day +19 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −17 ELO, win rate 41%

J3sterrrr loses the most ELO on Mirage: −45 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 90%
0.73 better than 69%
82.1 better than 77%
0.97 better than 57%
47% of 167 duels better than 42%
31% of 16 situations better than 33%
Dust 216
44% better than 30%
0.74 better than 77%
84.6 better than 84%
1.03 better than 79%
46% of 72 duels better than 38%
55% of 11 situations better than 89%
Ancient12
50% -
0.59 -
74.0 -
0.78-
48% of 67 duels -
50% of 8 situations -
Anubis12
58% -
0.64 -
69.3 -
0.91-
36% of 61 duels -
33% of 9 situations -
Nuke7
71% -
0.85 -
85.6 -
1.14-
59% of 41 duels -
100% of 3 situations -
Inferno3
33% -
0.81 -
92.4 -
1.08-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J3sterrrr plays

Across 78 matches J3sterrrr averages K/R 0.71, ADR 80.0 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 85% of level 4 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 23 of 78 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. J3sterrrr loses the most ELO on Mirage (−45 ELO, win rate 63%). Things go best from match 5 of the day (−17 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −17 ELO. Last 30 days: 30 matches, win rate 63%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.