J3M_S_

Germany
253 matches tracked 30 matches in 30 days
Last updated:

How does J3M_S_ play?

Rating 1.01 (from 226 matches) K/R 0.70 ADR 76.3 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.4
Knife kills 6 in 253 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +94
= Stayed the same
K/R at 0.70, ADR at 76.2, Win rate at 49%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
74 matches · 45% win rate
On Dust 2 −21 ELO
65 matches · 49% win rate
Between 18:00 and 24:00 −110 ELO, win rate 40%
On Wednesdays −53 ELO, win rate 38%

J3M_S_ loses the most ELO on Mirage: −35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 30%
0.65 better than 15%
70.6 better than 9%
0.94 better than 25%
52% of 223 duels better than 59%
44% of 50 situations better than 68%
Dust 265
49% better than 44%
0.72 better than 48%
78.4 better than 43%
0.99 better than 43%
52% of 243 duels better than 60%
25% of 44 situations better than 16%
Ancient41
46% better than 38%
0.69 better than 25%
77.7 better than 32%
1.01 right on the average
50% of 121 duels better than 46%
22% of 27 situations better than 16%
Inferno38
63% better than 86%
0.73 better than 59%
79.5 better than 53%
1.08 better than 73%
54% of 136 duels better than 68%
42% of 24 situations better than 58%
Anubis19
42% better than 25%
0.70 better than 36%
76.9 better than 33%
1.04 better than 67%
50% of 72 duels right on the average
40% of 15 situations better than 58%
Cache8
63% -
0.86 -
93.7 -
1.24-
47% of 30 duels -
100% of 4 situations -
Nuke5
60% -
0.68 -
78.5 -
0.96-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J3M_S_ plays

Across 253 matches J3M_S_ averages K/R 0.70 and ADR 76.3; the rating across the 226 rated matches is 1.01. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 79 of 226 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 182 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. J3M_S_ loses the most ELO on Mirage (−35 ELO, win rate 45%). Things go best on Inferno (+131 ELO, win rate 63%). Match no. 4 of the day goes best: 54% win rate, +45 ELO. Improved over the last three months: Headshots +5 pp, ELO +94. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 76.2, Win rate at 49%. Last 30 days: 30 matches, win rate 37%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.