J2J-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.0%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: September 2026 with 0.70.
Rating, 1.00 is an average match
Best month: September 2026 with 1.01.
Damage per round (ADR)
Best month: September 2026 with 70.3.
Share of headshot kills
Best month: October 2026 with 58%.
Matches won (win rate)
Best month: September 2026 with 77%.
Best month: August 2026 with 2,519.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
J2J- loses the most ELO on Ancient: −9 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.68 · Ancient
- Most kills in a match: 26 · Nuke
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How J2J- plays
Across 160 matches J2J- averages K/R 0.61, ADR 66.9 and a rating of 0.89. Biggest strength: Utility damage per round at 5.6, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 66.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.4 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 32 of 160 matches the rating was 1.10 or higher (20%), in 80 it was below 0.90. In 121 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. J2J- loses the most ELO on Ancient (−9 ELO, win rate 46%). Things go best on Cache (+23 ELO, win rate 52%). Match no. 2 of the day goes best: 67% win rate, −27 ELO. Last 30 days: 20 matches, win rate 70%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.