J2J-

CV
On FACEIT since 2018 160 matches tracked 20 matches in 30 days
Last updated:

How does J2J- play?

Rating 0.89 K/R 0.61 ADR 66.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 160 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 47%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.2
Knife kills 3 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 3%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 6x 4K, 3 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 85%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether J2J- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.57
JulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −9 ELO
37 matches · 46% win rate
On Dust 2 −1 ELO
33 matches · 58% win rate
On Thursdays −27 ELO, win rate 45%

J2J- loses the most ELO on Ancient: −9 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.68 · Ancient
  3. Most kills in a match: 26 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
46% better than 26%
0.60 better than 2%
69.6 better than 4%
0.85 better than 3%
49% of 152 duels better than 32%
28% of 18 situations better than 24%
Nuke35
63% better than 71%
0.69 better than 27%
72.9 better than 12%
0.99 better than 35%
54% of 138 duels better than 59%
44% of 18 situations better than 67%
Dust 233
58% better than 70%
0.56 better than 1%
59.1 better than 1%
0.83 better than 2%
44% of 108 duels better than 11%
43% of 23 situations better than 64%
Cache29
52% -
0.58 -
62.3 -
0.85-
49% of 109 duels -
25% of 20 situations -
Inferno19
42% better than 9%
0.64 better than 4%
70.1 better than 3%
0.92 better than 7%
53% of 76 duels better than 39%
36% of 14 situations right on the average
Vertigo7
43% -
0.61 -
69.6 -
0.88-
41% of 22 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J2J- plays

Across 160 matches J2J- averages K/R 0.61, ADR 66.9 and a rating of 0.89. Biggest strength: Utility damage per round at 5.6, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 66.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.4 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 32 of 160 matches the rating was 1.10 or higher (20%), in 80 it was below 0.90. In 121 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. J2J- loses the most ELO on Ancient (−9 ELO, win rate 46%). Things go best on Cache (+23 ELO, win rate 52%). Match no. 2 of the day goes best: 67% win rate, −27 ELO. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.