J27

Suriname
101 matches tracked
Last updated:

How does J27 play?

Rating 0.97 (from 81 matches) K/R 0.72 ADR 78.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly above the average (46%).

Headshot rate 48%+2 pp · Ø 46% better than 61%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.03 · Ø 1.00 better than 45%
Pistol kills per match 2.2
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 27%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 77%
4Ks and aces 14x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 39%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −9.0

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.64
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.82). Slightly below the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
23 matches · 43% win rate

J27 loses the most ELO on Dust 2: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 79%
0.71 better than 45%
79.2 right on the average
0.99 right on the average
59% of 75 duels better than 91%
40% of 5 situations better than 59%
Dust 223
43% better than 25%
0.66 better than 24%
74.4 better than 26%
0.81 better than 4%
47% of 74 duels better than 33%
20% of 5 situations better than 11%
Ancient16
63% better than 87%
0.78 better than 83%
79.2 better than 47%
1.00-
43% of 49 duels better than 19%
25% of 8 situations better than 19%
Anubis12
58% -
0.86 -
87.9 -
1.20-
38% of 24 duels -
60% of 5 situations -
Inferno9
78% -
0.67 -
71.6 -
0.98-
55% of 31 duels -
50% of 6 situations -
Nuke6
50% -
0.58 -
66.9 -
0.82-
41% of 17 duels -
0% of 3 situations -
Cache5
40% -
0.89 -
95.1 -
1.21-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J27 plays

Across 101 matches J27 averages K/R 0.72 and ADR 78.3; the rating across the 81 rated matches is 0.97. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 24 of 81 matches the rating was 1.10 or higher (30%), in 37 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. J27 loses the most ELO on Dust 2 (−56 ELO, win rate 43%). Things go best on Mirage (+22 ELO, win rate 59%). Match no. 2 of the day goes best: 68% win rate, −7 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.14, Rating −0.19, ADR −9.0. Unchanged in recent months: Win rate at 55%. Last 30 days: 3 matches, win rate 33%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.