J1nxu

Ukraine
On FACEIT since 2023 210 matches tracked 191 matches in 30 days
ELO ▲ 530
2,411
30-day peak: 2,471
Rank EU
#70,776
Ukraine #2,921 in Ukraine
Last updated:

How does J1nxu play?

Rating 1.01 K/R 0.74 ADR 81.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether J1nxu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −181 ELO
32 matches · 41% win rate
On Ancient −180 ELO
42 matches · 43% win rate
Between 0:00 and 6:00 −30 ELO, win rate 38%
On Tuesdays −120 ELO, win rate 34%

J1nxu loses the most ELO in match 1 of the day: −181 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
41% better than 14%
0.70 better than 29%
77.1 better than 28%
0.99 better than 34%
50% of 364 duels better than 42%
37% of 41 situations better than 47%
Anubis46
65% better than 86%
0.76 better than 56%
85.9 better than 73%
1.02 better than 43%
50% of 283 duels better than 41%
35% of 20 situations better than 42%
Ancient42
43% better than 21%
0.76 better than 57%
81.8 better than 49%
1.06 better than 60%
48% of 253 duels better than 29%
52% of 21 situations better than 84%
Dust 228
50% better than 44%
0.74 better than 48%
83.3 better than 59%
1.00 better than 36%
47% of 161 duels better than 27%
75% of 8 situations better than 99%
Nuke15
40% better than 10%
0.77 better than 55%
82.6 better than 51%
1.02 better than 37%
57% of 86 duels better than 72%
25% of 4 situations better than 16%
Cache7
57% -
0.77 -
84.6 -
1.04-
63% of 32 duels -
33% of 3 situations -
Inferno5
60% -
0.75 -
87.3 -
0.99-
41% of 39 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J1nxu plays

Across 210 matches J1nxu averages K/R 0.74, ADR 81.6 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 65% win rate in 46 matches. In 81 of 210 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 193 matches with detailed stats: 36 4Ks and 2 aces. J1nxu loses the most ELO in match 1 of the day (−181 ELO, win rate 41%). Things go best in match 2 of the day (+75 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +75 ELO. Last 30 days: 191 matches, win rate 51%, net ELO −412.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.