J1lucK

Togo
On FACEIT since 2023 82 matches tracked
Last updated:

How does J1lucK play?

Rating 1.07 K/R 0.77 ADR 85.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 11x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +430
= Stayed the same
Rating at 1.06, ADR at 84.8, Headshots at 36%, Win rate at 51%
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
24 matches · 50% win rate
In match 2 of the day +5 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −59 ELO, win rate 42%

J1lucK loses the most ELO on Dust 2: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% right on the average
0.75 better than 66%
86.2 better than 81%
1.01 right on the average
55% of 102 duels better than 76%
50% of 20 situations better than 81%
Ancient17
59% better than 75%
0.76 better than 65%
85.8 better than 78%
1.06 better than 69%
52% of 58 duels better than 55%
25% of 16 situations better than 18%
Anubis14
43% -
0.67 -
74.6 -
0.94-
55% of 55 duels -
50% of 12 situations -
Mirage11
55% -
0.86 -
93.8 -
1.19-
63% of 52 duels -
33% of 9 situations -
Nuke11
45% -
0.82 -
91.5 -
1.19-
54% of 39 duels -
29% of 7 situations -
Inferno4
75% -
0.87 -
86.7 -
1.20-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J1lucK plays

Across 82 matches J1lucK averages K/R 0.77, ADR 85.9 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 85.9, better than 85% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 17.5 kills per match with 36% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 43 matches with detailed stats: 11 4Ks and 0 aces. J1lucK loses the most ELO on Dust 2 (−34 ELO, win rate 50%). Things go best in match 1 of the day (−5 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −5 ELO. Improved over the last three months: ELO +430. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.06, ADR at 84.8, Headshots at 36%, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.