J0rmungandr

Israel
On FACEIT since 2016 219 matches tracked 52 matches in 30 days
Last updated:

How does J0rmungandr play?

Rating 1.11 K/R 0.77 ADR 79.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 2.5
Knife kills 4 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +183
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 78.6, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
75 matches · 48% win rate
In match 3 of the day ±0 ELO
29 matches · 38% win rate
Between 6:00 and 12:00 +25 ELO, win rate 45%
On Sundays −45 ELO, win rate 40%

J0rmungandr loses the most ELO on Dust 2: −117 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 43%
0.75 better than 60%
79.5 better than 47%
1.10 better than 77%
58% of 263 duels better than 86%
31% of 59 situations better than 32%
Ancient42
55% better than 65%
0.76 better than 65%
77.8 better than 33%
1.10 better than 77%
60% of 104 duels better than 92%
26% of 35 situations better than 26%
Inferno31
55% better than 56%
0.80 better than 75%
81.0 better than 53%
1.15 better than 78%
56% of 110 duels better than 70%
50% of 32 situations better than 75%
Nuke24
67% better than 82%
0.76 right on the average
74.8 better than 18%
1.10 better than 64%
64% of 66 duels better than 95%
43% of 14 situations better than 57%
Cache22
41% -
0.79 -
82.1 -
1.10-
49% of 55 duels -
35% of 23 situations -
Anubis15
33% better than 7%
0.72 better than 42%
82.3 better than 61%
1.01 better than 45%
45% of 51 duels better than 19%
38% of 13 situations right on the average
Mirage8
38% -
0.76 -
77.7 -
1.14-
40% of 15 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J0rmungandr plays

Across 219 matches J0rmungandr averages K/R 0.77, ADR 79.3 and a rating of 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.7 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 109 of 219 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 137 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. J0rmungandr loses the most ELO on Dust 2 (−117 ELO, win rate 48%). Things go best on Inferno (+28 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp, ELO +183. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 78.6, Win rate at 51%. Last 30 days: 52 matches, win rate 46%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.