J0LZ

Canada
On FACEIT since 2014 121 matches tracked 12 matches in 30 days
ELO ▲ 41
3,114
30-day peak: 3,123
Rank NA ▼ 13 places
#153
Canada #10 in Canada
30 days · prev. #140 · best #140
Last updated:

How does J0LZ play?

Rating 1.18 (from 76 matches) K/R 0.85 ADR 92.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

65% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 65%+25 pp · Ø 40% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.25+0.18 · Ø 1.07 better than 89%
Pistol kills per match 3.2
Knife kills 2 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.6%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 7x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +280
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.2, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +10 ELO
60 matches · 55% win rate
Between 0:00 and 6:00 +68 ELO, win rate 59%
On Thursdays −28 ELO, win rate 55%

J0LZ loses the most ELO in match 1 of the day: +10 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.02 · Inferno
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
69% better than 94%
0.92 better than 96%
98.6 better than 97%
1.24 better than 91%
52% of 144 duels better than 46%
55% of 11 situations better than 89%
Dust 227
74% better than 97%
0.86 better than 87%
91.3 better than 86%
1.21 better than 85%
58% of 89 duels better than 78%
67% of 6 situations better than 97%
Anubis12
50% -
0.70 -
76.5 -
0.99-
50% of 48 duels -
80% of 5 situations -
Inferno11
55% -
0.90 -
96.2 -
1.41-
70% of 23 duels -
0% of 2 situations -
Nuke9
56% -
0.92 -
101.9 -
1.19-
62% of 45 duels -
33% of 3 situations -
Ancient8
38% -
0.70 -
82.6 -
1.11-
30% of 10 duels -
100% of 1 situations -
Cache6
83% -
0.74 -
81.8 -
1.00-
42% of 19 duels -
50% of 4 situations -
Overpass3
33% -
0.80 -
95.5 -
0.70-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How J0LZ plays

Across 121 matches J0LZ averages K/R 0.85 and ADR 92.8; the rating across the 76 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 74% win rate in 27 matches. In 43 of 76 matches the rating was 1.10 or higher (57%), in 15 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.28. J0LZ loses the most ELO in match 1 of the day (+10 ELO, win rate 55%). Things go best in match 2 of the day (+107 ELO, win rate 79%). Match no. 2 of the day goes best: 79% win rate, +107 ELO. Improved over the last three months: Win rate +9 pp, ELO +280. Got weaker: K/R −0.07, Rating −0.08, ADR −8.2, Headshots −3 pp. Last 30 days: 12 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.