J0KKI666

Russia
On FACEIT since 2025 65 matches tracked 20 matches in 30 days
Last updated:

How does J0KKI666 play?

Rating 1.04 K/R 0.75 ADR 84.5 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.03+0.03 · Ø 1.00 better than 52%
Pistol kills per match 2.4
Knife kills 2 in 65 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 96%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 15%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +496
= Stayed the same
K/R at 0.74, ADR at 85.0
▼ Got worse
Rating −0.08

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
20 matches · 55% win rate
Between 18:00 and 24:00 −25 ELO, win rate 32%

J0KKI666 loses the most ELO on Mirage: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 65%
0.71 better than 35%
81.3 better than 54%
1.01 better than 44%
49% of 77 duels better than 38%
31% of 16 situations better than 32%
Dust 219
47% better than 33%
0.78 better than 72%
85.3 better than 73%
1.08 better than 67%
44% of 87 duels better than 16%
38% of 13 situations right on the average
Anubis8
25% -
0.78 -
88.9 -
1.07-
53% of 36 duels -
25% of 4 situations -
Ancient7
57% -
0.78 -
85.8 -
1.06-
47% of 32 duels -
20% of 5 situations -
Inferno4
50% -
0.72 -
90.9 -
1.00-
62% of 21 duels -
50% of 2 situations -
Nuke4
0% -
0.79 -
92.1 -
1.03-
55% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J0KKI666 plays

Across 65 matches J0KKI666 averages K/R 0.75, ADR 84.5 and a rating of 1.04. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 28 of 65 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. J0KKI666 loses the most ELO on Mirage (−27 ELO, win rate 55%). Things go best in match 1 of the day (−2 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, −2 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +496. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.74, ADR at 85.0. Last 30 days: 20 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.