J0KE999

KR
On FACEIT since 2019 341 matches tracked 72 matches in 30 days
Last updated:

How does J0KE999 play?

Rating 1.07 K/R 0.78 ADR 83.2 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 341 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

J0KE999 gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by J0KE999 are headshots. 3 percentage points above the level 10 average (51%).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 20%+9 pp better than 84%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.2
Knife kills 5 in 341 matches

Impact

Strength
Damage and big rounds

J0KE999 gets exactly 3 kills in 5.1 of 100 rounds. 1.0 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 83x 4K, 8 aces in 341 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 2.7 utility damage per round from HEs and mollies. 1.4 below the level 10 average (4.1).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
Whether J0KE999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 341 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −160 ELO
39 matches · 41% win rate
On Ancient −123 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 −267 ELO, win rate 40%
On Mondays −30 ELO, win rate 40%

J0KE999 loses the most ELO in match 3 of the day: −160 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
51% better than 46%
0.80 better than 75%
84.9 better than 70%
1.11 better than 72%
54% of 781 duels better than 64%
38% of 65 situations on par
Dust 293
52% on par
0.79 better than 72%
85.5 better than 72%
1.08 better than 63%
58% of 515 duels better than 84%
40% of 45 situations better than 57%
Anubis55
55% better than 58%
0.76 better than 58%
81.3 better than 53%
1.05 better than 52%
52% of 301 duels on par
27% of 30 situations better than 22%
Ancient36
53% on par
0.74 on par
79.9 better than 42%
1.02 better than 45%
55% of 173 duels better than 68%
29% of 17 situations better than 26%
Nuke12
25% -
0.63 -
66.4 -
0.94-
47% of 59 duels -
0% of 5 situations -
Cache4
25% -
0.84 -
84.8 -
1.12-
59% of 17 duels -
60% of 5 situations -
Inferno3
0% -
0.74 -
73.8 -
0.97-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How J0KE999 plays

Across 341 matches J0KE999 averages K/R 0.78, ADR 83.2 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 players. Averages 17.2 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 55 matches. In 158 of 341 matches the rating was 1.10 or higher (46%), in 111 it was below 0.90. In 341 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. J0KE999 loses the most ELO in match 3 of the day (−160 ELO, win rate 41%). Things go best on Mirage (+93 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, −170 ELO. Last 30 days: 72 matches, win rate 47%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.