J-ninja

Iran
291 matches tracked 73 matches in 30 days
Last updated:

How does J-ninja play?

Rating 0.94 K/R 0.69 ADR 78.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 291 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.92−0.11 · Ø 1.03 better than 24%
Pistol kills per match 2.3
Knife kills 6 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 24%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 31x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 78.9, ELO at 1,522
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
34 matches · 44% win rate
On Mirage −21 ELO
75 matches · 47% win rate
On Wednesdays ±0 ELO, win rate 37%

J-ninja loses the most ELO in match 2 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.19 · Inferno
  3. Most kills in a match: 56 · Inferno

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
55% better than 64%
0.71 better than 46%
81.6 better than 64%
0.98 better than 43%
52% of 488 duels better than 61%
24% of 51 situations better than 16%
Mirage75
47% better than 39%
0.67 better than 25%
76.1 better than 33%
0.91 better than 19%
48% of 401 duels better than 37%
55% of 33 situations better than 89%
Ancient49
51% better than 56%
0.69 better than 34%
79.0 better than 45%
0.91 better than 22%
47% of 201 duels better than 34%
33% of 21 situations better than 39%
Inferno24
79% better than 99%
0.74 better than 67%
83.8 better than 76%
1.03 better than 66%
49% of 148 duels better than 43%
0% of 6 situations better than 2%
Anubis22
55% better than 68%
0.64 better than 18%
72.1 better than 17%
0.88 better than 16%
35% of 88 duels better than 2%
40% of 10 situations better than 57%
Nuke15
27% better than 1%
0.67 better than 20%
76.8 better than 34%
0.89 better than 11%
42% of 92 duels better than 11%
11% of 9 situations better than 2%
Cache7
43% -
0.63 -
74.6 -
0.83-
45% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J-ninja plays

Across 291 matches J-ninja averages K/R 0.69, ADR 78.8 and a rating of 0.94. Biggest strength: Utility damage per round at 5.6, better than 81% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 7 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Inferno with a 79% win rate in 24 matches. In 89 of 291 matches the rating was 1.10 or higher (31%), in 142 it was below 0.90. In 249 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: July 2026 at 0.96. J-ninja loses the most ELO in match 2 of the day (−25 ELO, win rate 44%). Things go best on Ancient (+118 ELO, win rate 51%). Match no. 4 of the day goes best: 59% win rate, +47 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 78.9, ELO at 1,522. Last 30 days: 73 matches, win rate 51%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.