J-Bert

Bhutan
On FACEIT since 2015 177 matches tracked 43 matches in 30 days
Last updated:

How does J-Bert play?

Rating 0.84 (from 156 matches) K/R 0.62 ADR 72.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.0
Knife kills 2 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 15x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.61, ADR at 71.9, Headshots at 40%, ELO at 2,164
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.67. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
24 matches · 42% win rate
On Anubis −24 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 +1 ELO, win rate 46%
On Sundays +2 ELO, win rate 42%

J-Bert loses the most ELO from match 5 of the day: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
61% better than 82%
0.67 better than 19%
77.9 better than 34%
0.95 better than 22%
44% of 241 duels better than 16%
56% of 27 situations better than 90%
Mirage45
47% better than 34%
0.58 better than 2%
69.0 better than 5%
0.77 better than 1%
41% of 167 duels better than 7%
20% of 15 situations better than 10%
Anubis23
48% better than 40%
0.56 better than 1%
65.8 better than 2%
0.80 better than 2%
30% of 76 duels better than 1%
27% of 11 situations better than 24%
Inferno16
63% better than 78%
0.62 better than 6%
74.4 better than 13%
0.79-
47% of 45 duels better than 20%
0% of 3 situations better than 1%
Cache14
36% -
0.60 -
71.0 -
0.82-
46% of 54 duels -
0% of 3 situations -
Ancient9
44% -
0.63 -
76.4 -
0.86-
38% of 42 duels -
33% of 6 situations -
Nuke6
17% -
0.53 -
64.1 -
0.69-
48% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J-Bert plays

Across 177 matches J-Bert averages K/R 0.62 and ADR 72.6; the rating across the 156 rated matches is 0.84. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 40% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 27 of 156 matches the rating was 1.10 or higher (17%), in 94 it was below 0.90. In 136 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 0.89. J-Bert loses the most ELO from match 5 of the day (−77 ELO, win rate 42%). Things go best on Mirage (+100 ELO, win rate 47%). Improved over the last three months: Rating +0.07. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.61, ADR at 71.9, Headshots at 40%, ELO at 2,164. Last 30 days: 43 matches, win rate 42%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.