Izzalll

Poland
123 matches tracked 59 matches in 30 days
ELO ▲ 70
2,071
30-day peak: 2,087
Rank EU
#197,094
Poland #13,063 in Poland
Last updated:

How does Izzalll play?

Rating 1.03 K/R 0.74 ADR 80.3 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.0
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +229
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −8.9, Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
23 matches · 35% win rate
On Mirage −28 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 −61 ELO, win rate 43%
On Thursdays +2 ELO, win rate 38%

Izzalll loses the most ELO from match 5 of the day: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 52%
0.76 better than 61%
83.0 better than 63%
1.07 better than 66%
54% of 200 duels better than 67%
40% of 25 situations better than 57%
Dust 223
39% better than 12%
0.66 better than 15%
74.0 better than 16%
0.95 better than 22%
44% of 96 duels better than 16%
33% of 15 situations better than 37%
Anubis18
33% better than 5%
0.77 better than 67%
84.4 better than 71%
1.03 right on the average
55% of 87 duels better than 70%
37% of 19 situations better than 45%
Cache16
63% -
0.76 -
81.3 -
1.08-
62% of 45 duels -
67% of 3 situations -
Ancient12
58% -
0.72 -
79.6 -
1.00-
48% of 31 duels -
22% of 9 situations -
Nuke9
78% -
0.71 -
76.4 -
1.03-
64% of 44 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izzalll plays

Across 123 matches Izzalll averages K/R 0.74, ADR 80.3 and a rating of 1.03. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 99 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. Izzalll loses the most ELO from match 5 of the day (−60 ELO, win rate 35%). Things go best in match 2 of the day (+87 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +87 ELO. Improved over the last three months: Win rate +5 pp, ELO +229. Got weaker: K/R −0.07, Rating −0.09, ADR −8.9, Headshots −3 pp. Last 30 days: 59 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.