Izukumaki

Argentina
On FACEIT since 2024 393 matches tracked 93 matches in 30 days
ELO ▼ 50
2,019
30-day peak: 2,114
Rank SA ▼ 1,804 places
#6,438
Argentina #1,423 in Argentina
30 days · prev. #4,634 · best #4,422
Last updated:

How does Izukumaki play?

Rating 1.20 K/R 0.85 ADR 87.8 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 393 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.23+0.21 · Ø 1.02 better than 95%
Pistol kills per match 3.4
Knife kills 3 in 393 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 96x 4K, 7 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.4−1.0 · Ø 4.4 better than 30%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +154
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.19, Rating −0.27, ADR −19.2, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.83 (at the start 1.02). Clearly above the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −192 ELO
97 matches · 47% win rate
On Ancient −100 ELO
40 matches · 53% win rate
Between 12:00 and 18:00 +14 ELO, win rate 43%
On Fridays −188 ELO, win rate 44%

Izukumaki loses the most ELO on Dust 2: −192 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
49% better than 42%
0.86 better than 92%
88.1 better than 83%
1.20 better than 91%
54% of 629 duels better than 67%
35% of 91 situations better than 42%
Dust 297
47% better than 35%
0.85 better than 90%
86.2 better than 76%
1.20 better than 90%
53% of 287 duels better than 61%
46% of 76 situations better than 74%
Ancient40
53% better than 58%
0.87 better than 95%
93.8 better than 96%
1.21 better than 95%
59% of 141 duels better than 87%
41% of 22 situations better than 57%
Anubis39
56% better than 65%
0.79 better than 74%
83.5 better than 67%
1.11 better than 76%
52% of 101 duels right on the average
35% of 23 situations better than 46%
Nuke26
50% better than 35%
0.91 better than 93%
94.0 better than 88%
1.29 better than 93%
64% of 78 duels better than 95%
41% of 22 situations better than 58%
Inferno15
40% better than 14%
0.77 better than 65%
79.7 better than 40%
1.13 better than 76%
55% of 29 duels better than 64%
40% of 5 situations better than 54%
Cache10
50% -
0.82 -
83.8 -
1.16-
70% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izukumaki plays

Across 393 matches Izukumaki averages K/R 0.85, ADR 87.8 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Anubis with a 56% win rate in 39 matches. In 227 of 393 matches the rating was 1.10 or higher (58%), in 77 it was below 0.90. In 342 matches with detailed stats: 96 4Ks and 7 aces. Best month by rating: July 2026 at 1.44. Izukumaki loses the most ELO on Dust 2 (−192 ELO, win rate 47%). Things go best on Mirage (+108 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, +107 ELO. Improved over the last three months: ELO +154. Got weaker: K/R −0.19, Rating −0.27, ADR −19.2, Win rate −5 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 93 matches, win rate 52%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.