Izuki7713

France
On FACEIT since 2023 129 matches tracked 28 matches in 30 days
Last updated:

How does Izuki7713 play?

Rating 0.92 K/R 0.65 ADR 72.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.7 · Ø 2.4 better than 2%
4Ks and aces 14x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +540
= Stayed the same
ADR at 72.2, Headshots at 55%
▼ Got worse
K/R −0.07, Rating −0.16, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
38 matches · 47% win rate
In match 1 of the day +67 ELO
41 matches · 44% win rate

Izuki7713 loses the most ELO on Mirage: −79 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 30%
0.64 better than 9%
71.6 better than 9%
0.92 better than 14%
48% of 117 duels better than 31%
55% of 20 situations better than 88%
Dust 230
57% better than 67%
0.68 better than 20%
76.5 better than 25%
0.94 better than 17%
40% of 134 duels better than 4%
50% of 16 situations better than 79%
Inferno17
59% better than 64%
0.63 better than 6%
72.1 better than 10%
0.93 better than 15%
36% of 50 duels better than 2%
60% of 5 situations better than 91%
Ancient12
67% -
0.60 -
60.1 -
0.87-
49% of 47 duels -
38% of 8 situations -
Nuke11
45% -
0.75 -
79.8 -
1.01-
56% of 34 duels -
25% of 8 situations -
Anubis10
30% -
0.54 -
65.1 -
0.77-
39% of 31 duels -
17% of 6 situations -
Cache9
33% -
0.64 -
75.3 -
0.89-
52% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izuki7713 plays

Across 129 matches Izuki7713 averages K/R 0.65, ADR 72.4 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.5%, better than only 2% of level 10 · all ELO ranges players. Averages 14.2 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 35 of 129 matches the rating was 1.10 or higher (27%), in 62 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. Izuki7713 loses the most ELO on Mirage (−79 ELO, win rate 47%). Things go best on Dust 2 (+49 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: ELO +540. Got weaker: K/R −0.07, Rating −0.16, Win rate −5 pp. Unchanged in recent months: ADR at 72.2, Headshots at 55%. Last 30 days: 28 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.