Izi73

Poland
205 matches tracked
Last updated:

How does Izi73 play?

Rating 0.97 K/R 0.68 ADR 72.5 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 8 in 205 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.2, Headshots +3 pp, Win rate +8 pp, ELO +241
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
39 matches · 38% win rate
In match 3 of the day +3 ELO
37 matches · 38% win rate
On Mondays −35 ELO, win rate 36%

Izi73 loses the most ELO on Ancient: −35 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 69%
0.74 right on the average
77.0 better than 32%
1.07 better than 66%
51% of 184 duels right on the average
45% of 51 situations better than 72%
Dust 253
47% better than 33%
0.66 better than 15%
71.9 better than 10%
0.93 better than 17%
46% of 144 duels better than 24%
40% of 50 situations better than 57%
Ancient39
38% better than 10%
0.66 better than 14%
69.8 better than 4%
0.94 better than 22%
46% of 106 duels better than 22%
38% of 29 situations better than 54%
Anubis26
54% better than 62%
0.71 better than 37%
73.8 better than 16%
1.03 right on the average
63% of 68 duels better than 97%
40% of 25 situations better than 54%
Nuke14
43% -
0.57 -
62.5 -
0.81-
42% of 48 duels -
17% of 6 situations -
Inferno11
27% -
0.61 -
67.8 -
0.81-
48% of 48 duels -
33% of 6 situations -
Cache5
40% -
0.73 -
79.4 -
0.99-
71% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izi73 plays

Across 205 matches Izi73 averages K/R 0.68, ADR 72.5 and a rating of 0.97. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 57 matches. In 68 of 205 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 105 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Izi73 loses the most ELO on Ancient (−35 ELO, win rate 38%). Things go best on Anubis (+54 ELO, win rate 54%). Match no. 4 of the day goes best: 52% win rate, −4 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.2, Headshots +3 pp, Win rate +8 pp, ELO +241. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.