Ivo_Quadros

Estonia
155 matches tracked 18 matches in 30 days
Last updated:

How does Ivo_Quadros play?

Rating 0.96 (from 105 matches) K/R 0.69 ADR 77.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.9
Knife kills 2 in 155 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.1%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 6%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 12x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.0
▼ Got worse
K/R −0.04, Win rate −9 pp, ELO −199

Aug to Oct 2026 compared with Dec 2025.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.71. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
42 matches · 40% win rate
On Ancient −2 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 +10 ELO, win rate 45%
On Fridays +14 ELO, win rate 42%

Ivo_Quadros loses the most ELO in match 1 of the day: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 58%
0.70 better than 34%
78.4 better than 40%
0.98 better than 38%
49% of 123 duels better than 41%
30% of 40 situations better than 28%
Ancient29
48% better than 42%
0.69 better than 26%
78.7 better than 38%
0.99 better than 42%
49% of 71 duels better than 39%
29% of 14 situations better than 30%
Dust 228
50% right on the average
0.62 better than 6%
72.8 better than 15%
0.85 better than 6%
50% of 76 duels better than 46%
27% of 11 situations better than 23%
Inferno18
56% better than 61%
0.77 better than 65%
78.7 better than 39%
1.18-
58% of 40 duels better than 79%
31% of 13 situations better than 31%
Nuke15
47% better than 24%
0.75 better than 45%
83.8 better than 58%
0.93-
54% of 35 duels better than 56%
13% of 8 situations better than 5%
Anubis4
25% -
0.48 -
62.4 -
0.64-
38% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ivo_Quadros plays

Across 155 matches Ivo_Quadros averages K/R 0.69 and ADR 77.4; the rating across the 105 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 105 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. Ivo_Quadros loses the most ELO in match 1 of the day (−53 ELO, win rate 40%). Things go best on Mirage (+184 ELO, win rate 53%). Match no. 2 of the day goes best: 65% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −9 pp, ELO −199. Unchanged in recent months: ADR at 77.0. Last 30 days: 18 matches, win rate 28%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.