Ivem666

China
On FACEIT since 2024 143 matches tracked 67 matches in 30 days
ELO ▼ 74
2,298
30-day peak: 2,372
Rank EU
#100,870
China #1,658 in China
Last updated:

How does Ivem666 play?

Rating 0.99 K/R 0.72 ADR 80.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ivem666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 +50 ELO, win rate 48%
On Saturdays +149 ELO, win rate 43%

Ivem666 loses the most ELO in match 2 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 66%
0.71 better than 33%
77.3 better than 29%
1.00 better than 37%
54% of 242 duels better than 66%
48% of 29 situations better than 78%
Dust 241
49% better than 39%
0.75 right on the average
83.3 better than 59%
1.03 better than 46%
54% of 221 duels better than 65%
43% of 21 situations better than 65%
Anubis14
71% -
0.65 -
78.1 -
0.89-
42% of 77 duels -
60% of 5 situations -
Ancient12
58% -
0.81 -
90.6 -
1.07-
62% of 77 duels -
25% of 4 situations -
Nuke12
67% -
0.70 -
77.8 -
0.97-
48% of 63 duels -
22% of 9 situations -
Cache5
20% -
0.69 -
80.3 -
0.96-
24% of 29 duels -
75% of 4 situations -
Inferno5
20% -
0.64 -
75.8 -
0.83-
52% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ivem666 plays

Across 143 matches Ivem666 averages K/R 0.72, ADR 80.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 50 of 143 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 128 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. Ivem666 loses the most ELO in match 2 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+124 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +50 ELO. Last 30 days: 67 matches, win rate 48%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.