Iunyaa

China
On FACEIT since 2024 176 matches tracked 49 matches in 30 days
Last updated:

How does Iunyaa play?

Rating 1.11 (from 156 matches) K/R 0.77 ADR 81.1 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +393
= Stayed the same
K/R at 0.75, ADR at 80.2, Headshots at 55%
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
54 matches · 48% win rate
On Dust 2 −20 ELO
44 matches · 57% win rate
On Wednesdays −51 ELO, win rate 43%

Iunyaa loses the most ELO in match 1 of the day: −113 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.61 · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
57% better than 69%
0.71 better than 36%
76.7 better than 29%
1.03 right on the average
45% of 110 duels better than 18%
33% of 30 situations better than 39%
Mirage37
54% better than 61%
0.75 better than 57%
82.5 better than 61%
1.08 better than 69%
51% of 84 duels right on the average
13% of 24 situations better than 3%
Ancient26
62% better than 84%
0.80 better than 75%
83.6 better than 61%
1.16 better than 87%
57% of 83 duels better than 80%
29% of 21 situations better than 26%
Anubis26
62% better than 83%
0.84 better than 91%
87.1 better than 82%
1.25 better than 96%
56% of 68 duels better than 77%
53% of 19 situations better than 85%
Inferno25
48% better than 35%
0.72 better than 46%
77.4 better than 36%
1.00 better than 38%
63% of 46 duels better than 91%
28% of 18 situations better than 26%
Nuke11
36% -
0.82 -
79.7 -
1.18-
62% of 26 duels -
38% of 13 situations -
Cache5
80% -
0.88 -
90.3 -
1.32-
38% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iunyaa plays

Across 176 matches Iunyaa averages K/R 0.77 and ADR 81.1; the rating across the 156 rated matches is 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 74 of 156 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. Iunyaa loses the most ELO in match 1 of the day (−113 ELO, win rate 48%). Things go best in match 2 of the day (+85 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +85 ELO. Improved over the last three months: Win rate +3 pp, ELO +393. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.75, ADR at 80.2, Headshots at 55%. Last 30 days: 49 matches, win rate 63%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.