Iuiz-
Name history of Iuiz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Iuiz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average7.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: February 2026 with 0.72. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 1.00 (at the start 1.08). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 82.0. Last 3 months: 81.9 (at the start 83.3). Just above the average (80.7).
Share of headshot kills
Best month: February 2026 with 54%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 47%). Clearly above the average (50%).
Best month: September 2026 with 2,525. Last 3 months: 2,288 (at the start 2,261).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 431 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Iuiz- loses the most ELO on Inferno: −68 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Inferno
- Most kills in a match: 39 · Ancient
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 431 matchesCompared with players on the same level who have at least 15 matches on the map.
How Iuiz- plays
Across 431 matches Iuiz- averages K/R 0.71 and ADR 82.1; the rating across the 381 rated matches is 1.00. Biggest strength: Utility damage per round at 7.8, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 114 matches. In 134 of 381 matches the rating was 1.10 or higher (35%), in 140 it was below 0.90. In 373 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. Iuiz- loses the most ELO on Inferno (−68 ELO, win rate 50%). Things go best on Dust 2 (+211 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, −13 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Rating −0.08, Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.9, ELO at 2,288. Last 30 days: 180 matches, win rate 51%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.