Itul

Netherlands
107 matches tracked 30 matches in 30 days
Last updated:

How does Itul play?

Rating 0.97 K/R 0.72 ADR 80.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.95−0.05 · Ø 1.00 better than 42%
Pistol kills per match 2.7
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 65%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 14x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 42%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
Whether Itul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +52 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
43% better than 27%
0.70 better than 43%
76.8 better than 38%
0.96 better than 39%
43% of 192 duels better than 16%
41% of 27 situations better than 63%
Ancient17
24% better than 1%
0.74 better than 66%
84.1 better than 78%
0.96 better than 47%
53% of 85 duels better than 71%
25% of 12 situations better than 19%
Mirage17
41% better than 21%
0.72 right on the average
80.4 better than 60%
0.94 better than 31%
54% of 109 duels better than 78%
23% of 13 situations better than 17%
Anubis13
62% -
0.71 -
77.6 -
0.99-
53% of 68 duels -
25% of 4 situations -
Inferno10
70% -
0.75 -
82.5 -
1.03-
48% of 60 duels -
25% of 4 situations -
Nuke10
50% -
0.79 -
85.0 -
1.06-
57% of 61 duels -
40% of 5 situations -
Cache4
75% -
0.74 -
82.9 -
0.97-
60% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Itul plays

Across 107 matches Itul averages K/R 0.72, ADR 80.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 87% of level 6 players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 6 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 32 of 107 matches the rating was 1.10 or higher (30%), in 50 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. Last 30 days: 30 matches, win rate 47%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.