Ittz

Nepal
120 matches tracked
Last updated:

How does Ittz play?

Rating 0.97 K/R 0.69 ADR 77.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 94%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.5
Knife kills 5 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.3%).

2K rounds 11.3%−2.3 pp · Ø 13.6% better than 5%
3K rounds 2.8%−1.5 pp · Ø 4.3% better than 3%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 1x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%, ELO at 2,708
▼ Got worse
K/R −0.10, Rating −0.12, ADR −9.5, Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.73). Well below the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
25 matches · 44% win rate
On Mirage −30 ELO
30 matches · 63% win rate
On Tuesdays ±0 ELO, win rate 44%

Ittz loses the most ELO on Ancient: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 86%
0.69 better than 20%
74.5 better than 16%
0.99 better than 28%
45% of 120 duels better than 13%
29% of 14 situations better than 21%
Anubis29
66% better than 86%
0.70 better than 24%
78.5 better than 31%
0.99 better than 27%
46% of 141 duels better than 17%
50% of 16 situations better than 76%
Dust 226
46% better than 23%
0.66 better than 11%
75.5 better than 19%
0.94 better than 13%
46% of 99 duels better than 18%
36% of 11 situations better than 43%
Ancient25
44% better than 19%
0.69 better than 19%
81.8 better than 48%
0.93 better than 13%
49% of 117 duels better than 32%
38% of 8 situations right on the average
Cache8
50% -
0.79 -
83.4 -
1.06-
49% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ittz plays

Across 120 matches Ittz averages K/R 0.69, ADR 77.8 and a rating of 0.97. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 62% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 40 matches with detailed stats: 1 4Ks and 0 aces. Ittz loses the most ELO on Ancient (−53 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 46%). From match no. 5 of the day on, things go best: 77% win rate, +30 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −9.5, Headshots −2 pp. Unchanged in recent months: Win rate at 55%, ELO at 2,708.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.