ItsssBlue

Canada
24 matches tracked 22 matches in 30 days
Last updated:

How does ItsssBlue play?

Rating 1.03 K/R 0.75 ADR 75.7 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 29% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 5%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (43%).

Headshot rate 57%+14 pp · Ø 43% better than 97%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.07+0.13 · Ø 0.94 better than 92%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.1).

2K rounds 13.9%+1.5 pp · Ø 12.4% better than 86%
3K rounds 4.4%+0.8 pp · Ø 3.6% better than 87%
MVPs per match 2.7+0.6 · Ø 2.1 better than 98%
4Ks and aces 0x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.0−0.6 · Ø 3.6 better than 31%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Patterns

Soon this shows where ItsssBlue loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
29% -
0.81 -
78.7 -
1.09-
60% of 20 duels -
50% of 2 situations -
Dust 24
100% -
0.76 -
75.1 -
1.07-
44% of 18 duels -
100% of 2 situations -
Ancient3
67% -
0.60 -
65.3 -
0.91-
55% of 11 duels -
-
Anubis3
33% -
0.79 -
75.1 -
1.06-
56% of 9 duels -
0% of 1 situations -
Cache3
67% -
0.77 -
74.9 -
1.03-
33% of 12 duels -
0% of 2 situations -
Inferno3
33% -
0.70 -
79.2 -
0.98-
50% of 10 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ItsssBlue plays

Across 24 matches ItsssBlue averages K/R 0.75, ADR 75.7 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 97% of level 4 players. Most room to improve: Clutch 1v1 won at 23%, better than only 5% of level 4 players. Averages 16.3 kills per match with 57% headshots. In 10 of 24 matches the rating was 1.10 or higher (42%), in 8 it was below 0.90. Last 30 days: 22 matches, win rate 45%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.