ItsJJ_

USA
On FACEIT since 2020 166 matches tracked 33 matches in 30 days
ELO ▼ 296
1,894
30-day peak: 2,217
Rank NA ▼ 4,924 places
#9,887
30 days · prev. #4,963 · best #4,963
Last updated:

How does ItsJJ_ play?

Rating 0.98 (from 136 matches) K/R 0.69 ADR 73.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.01 · Ø 1.01 better than 49%
Pistol kills per match 2.5
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 31%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 26%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 15x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 73.4
▼ Got worse
Win rate −12 pp, ELO −258

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
38 matches · 42% win rate
On Mirage −29 ELO
82 matches · 45% win rate
Between 18:00 and 24:00 −123 ELO, win rate 41%
On Saturdays −22 ELO, win rate 32%

ItsJJ_ loses the most ELO on Anubis: −122 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 30%
0.69 better than 30%
73.4 better than 18%
0.96 better than 31%
51% of 287 duels right on the average
33% of 36 situations better than 37%
Anubis38
42% better than 25%
0.69 better than 33%
73.2 better than 15%
1.02 better than 56%
50% of 118 duels better than 43%
46% of 24 situations better than 74%
Nuke23
61% better than 72%
0.70 better than 25%
73.2 better than 15%
0.96 better than 22%
48% of 60 duels better than 29%
60% of 10 situations better than 89%
Cache9
22% -
0.66 -
68.4 -
0.94-
42% of 24 duels -
33% of 3 situations -
Inferno8
63% -
0.79 -
77.5 -
1.14-
71% of 28 duels -
25% of 4 situations -
Ancient3
33% -
0.50 -
60.5 -
0.55-
40% of 5 duels -
-
Overpass3
67% -
0.71 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ItsJJ_ plays

Across 166 matches ItsJJ_ averages K/R 0.69 and ADR 73.0; the rating across the 136 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 73.0, better than only 11% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 47 of 136 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. ItsJJ_ loses the most ELO on Anubis (−122 ELO, win rate 42%). Things go best on Nuke (+76 ELO, win rate 61%). Improved over the last three months: Rating +0.06, Headshots +2 pp. Got weaker: Win rate −12 pp, ELO −258. Unchanged in recent months: K/R at 0.70, ADR at 73.4. Last 30 days: 33 matches, win rate 33%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.