ItsGlonk

Denmark
On FACEIT since 2021 224 matches tracked 32 matches in 30 days
ELO ▲ 68
3,190
30-day peak: 3,249
Rank EU ▼ 206 places
#3,884
Denmark #144 in Denmark
30 days · prev. #3,678 · best #3,134
Last updated:

How does ItsGlonk play?

Rating 1.18 (from 199 matches) K/R 0.85 ADR 90.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 199 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 2.9
Knife kills 4 in 224 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 37x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +298
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.83 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
45 matches · 49% win rate
On Nuke −64 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 −41 ELO, win rate 52%
On Mondays +98 ELO, win rate 50%

ItsGlonk loses the most ELO on Mirage: −152 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
67% better than 85%
0.85 better than 87%
92.9 better than 92%
1.19 better than 85%
56% of 290 duels better than 70%
56% of 18 situations better than 87%
Mirage45
49% better than 25%
0.80 better than 67%
84.3 better than 60%
1.09 better than 58%
49% of 209 duels better than 28%
30% of 20 situations better than 23%
Ancient42
62% better than 72%
0.89 better than 93%
92.2 better than 89%
1.27 better than 94%
50% of 137 duels better than 35%
58% of 24 situations better than 91%
Dust 235
63% better than 79%
0.83 better than 79%
88.6 better than 78%
1.17 better than 77%
52% of 152 duels better than 47%
30% of 10 situations better than 25%
Nuke30
50% better than 26%
0.94 better than 96%
97.3 better than 95%
1.27 better than 91%
46% of 110 duels better than 14%
28% of 18 situations better than 21%
Inferno11
36% -
0.79 -
86.6 -
1.05-
54% of 56 duels -
50% of 4 situations -
Cache5
20% -
0.69 -
74.9 -
0.96-
46% of 28 duels -
50% of 2 situations -
Overpass5
60% -
0.79 -
87.8 -
0.87-
86% of 7 duels -
-
Vertigo3
67% -
0.98 -
95.9 -
1.36-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ItsGlonk plays

Across 224 matches ItsGlonk averages K/R 0.85 and ADR 90.1; the rating across the 199 rated matches is 1.18. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 48 matches. In 116 of 199 matches the rating was 1.10 or higher (58%), in 43 it was below 0.90. In 153 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: June 2026 at 1.33. ItsGlonk loses the most ELO on Mirage (−152 ELO, win rate 49%). Things go best on Ancient (+179 ELO, win rate 62%). Improved over the last three months: Win rate +6 pp, ELO +298. Got weaker: K/R −0.08, Rating −0.09, ADR −5.4. Unchanged in recent months: Headshots at 57%. Last 30 days: 32 matches, win rate 59%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.