ItsEK

Norway
126 matches tracked 60 matches in 30 days
Last updated:

How does ItsEK play?

Rating 0.95 (from 76 matches) K/R 0.76 ADR 80.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 47%−3 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 3%−7 pp better than 20%
K/D 0.98−0.02 better than 39%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 64%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 12x 4K, 1 ace in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.3−1.9 better than 8%
Enemies flashed per round 0.09−0.19 better than 6%
Rounds with a death 78%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.10, ADR −10.3, Win rate −9 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.88. Last 3 months: 0.72 (at the start 0.82).

Patterns

From the last 126 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
25 matches · 56% wins
On Anubis −60 ELO
26 matches · 54% wins
On Mondays −27 ELO, win rate 32%

ItsEK loses the most ELO on Dust 2: −64 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
54% better than 63%
0.83 better than 90%
86.9 better than 84%
1.00-
49% of 47 duels better than 43%
33% of 6 situations better than 38%
Dust 225
56% better than 70%
0.77 better than 73%
78.0 better than 40%
1.00 better than 48%
57% of 54 duels better than 84%
36% of 11 situations better than 45%
Mirage17
29% better than 3%
0.69 better than 30%
76.4 better than 31%
0.84-
38% of 37 duels better than 2%
40% of 5 situations better than 53%
Nuke16
50% better than 33%
0.77 better than 59%
81.8 better than 51%
1.07-
43% of 30 duels better than 11%
25% of 4 situations better than 22%
Ancient15
33% better than 7%
0.73 level
77.8 better than 35%
0.97-
48% of 29 duels better than 37%
50% of 6 situations better than 76%
Inferno12
42% -
0.76 -
79.2 -
0.96-
51% of 47 duels -
33% of 3 situations -
Cache9
33% -
0.66 -
69.4 -
0.83-
37% of 35 duels -
0% of 1 situations -
Overpass6
33% -
0.88 -
96.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ItsEK plays

Across 126 matches ItsEK averages K/R 0.76 and ADR 80.3; the rating across the 76 rated matches is 0.95. Biggest strength: Headshot rate at 54%. That is better than 84% of players on level 8. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 8. On average 17.4 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 21 of 76 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. ItsEK loses the most ELO on Dust 2 (−64 ELO, win rate 56%). Things go best in match 3 of the day (−25 ELO, win rate 67%). Got weaker: K/R −0.10, ADR −10.3, Win rate −9 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 60 matches, win rate 33%, ELO balance −120.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.