Itayush

Germany
On FACEIT since 2016 233 matches tracked
Last updated:

How does Itayush play?

Rating 1.05 K/R 0.76 ADR 82.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.6
Knife kills 3 in 233 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 47x 4K, 1 ace in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Itayush is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 226 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
56 matches · 50% win rate
In match 3 of the day −26 ELO
28 matches · 43% win rate
In match 2 of the day −25 ELO
28 matches · 46% win rate

Itayush loses the most ELO on Mirage: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 44%
0.76 better than 61%
84.5 better than 71%
1.04 better than 56%
56% of 347 duels better than 79%
26% of 34 situations better than 19%
Anubis55
51% better than 48%
0.78 better than 71%
82.3 better than 58%
1.06 better than 61%
48% of 284 duels better than 30%
32% of 37 situations better than 35%
Dust 241
56% better than 66%
0.79 better than 74%
85.6 better than 72%
1.12 better than 77%
48% of 216 duels better than 31%
35% of 20 situations better than 44%
Ancient23
52% right on the average
0.71 better than 33%
78.7 better than 34%
0.96 better than 26%
52% of 117 duels better than 55%
18% of 11 situations better than 8%
Nuke23
65% better than 80%
0.86 better than 83%
90.6 better than 83%
1.19 better than 81%
59% of 127 duels better than 81%
44% of 32 situations better than 62%
Cache14
36% -
0.66 -
77.1 -
0.88-
41% of 61 duels -
33% of 6 situations -
Inferno12
33% -
0.73 -
78.6 -
0.99-
48% of 95 duels -
50% of 6 situations -
Aim_redline_faceit4
75% -
0.62 -
73.5 -
1.03-
62% of 85 duels -
62% of 85 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Itayush plays

Across 233 matches Itayush averages K/R 0.76, ADR 82.8 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 99 of 233 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 204 matches with detailed stats: 47 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Itayush loses the most ELO on Mirage (−59 ELO, win rate 50%). Things go best on Nuke (+90 ELO, win rate 65%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.