Italya

France
223 matches tracked 66 matches in 30 days
Last updated:

How does Italya play?

Rating 0.87 K/R 0.62 ADR 68.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.84−0.16 · Ø 1.00 better than 4%
Pistol kills per match 2.0
Knife kills 3 in 223 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 6%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 17x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.62, Rating at 0.87, ADR at 68.2, ELO at 1,971
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.62 (at the start 0.61). Well below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −19 ELO
51 matches · 43% win rate
On Mirage −4 ELO
64 matches · 39% win rate
On Sundays +10 ELO, win rate 38%

Italya loses the most ELO on Anubis: −19 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
39% better than 14%
0.61 better than 7%
66.5 better than 4%
0.86 better than 9%
50% of 205 duels right on the average
35% of 54 situations better than 42%
Ancient51
57% better than 70%
0.67 better than 17%
77.0 better than 29%
0.91 better than 14%
51% of 250 duels right on the average
47% of 34 situations better than 71%
Anubis51
43% better than 23%
0.63 better than 8%
67.2 better than 3%
0.90 better than 12%
41% of 115 duels better than 6%
45% of 38 situations better than 73%
Inferno27
44% better than 20%
0.54 better than 1%
61.0 better than 1%
0.78 better than 1%
45% of 110 duels better than 19%
29% of 21 situations better than 27%
Dust 214
57% -
0.60 -
65.7 -
0.90-
34% of 47 duels -
44% of 9 situations -
Nuke10
30% -
0.65 -
65.0 -
0.86-
56% of 27 duels -
33% of 3 situations -
Cache4
50% -
0.43 -
52.0 -
0.58-
13% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Italya plays

Across 223 matches Italya averages K/R 0.62, ADR 68.0 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 68.0, better than only 3% of level 9 players. Averages 13.5 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 51 matches. In 44 of 223 matches the rating was 1.10 or higher (20%), in 134 it was below 0.90. In 143 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.90. Italya loses the most ELO on Anubis (−19 ELO, win rate 43%). Things go best in match 4 of the day (+23 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 68.2, ELO at 1,971. Last 30 days: 66 matches, win rate 38%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.