Itachi-sama

South Korea
On FACEIT since 2019 198 matches tracked 27 matches in 30 days
ELO ▼ 85
2,275
30-day peak: 2,360
Rank EU
#109,272
South Korea #1,600 in South Korea
Last updated:

How does Itachi-sama play?

Rating 0.99 K/R 0.73 ADR 80.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 24%
Pistol kills per match 3.0
Knife kills 5 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.3 · Ø 4.4 better than 21%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +278
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.07, Rating −0.13, ADR −4.1, Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −38 ELO
21 matches · 48% win rate
In match 2 of the day −37 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Thursdays −23 ELO, win rate 35%

Itachi-sama loses the most ELO in match 4 of the day: −38 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
65% better than 91%
0.74 better than 47%
80.8 better than 48%
1.02 better than 43%
54% of 323 duels better than 64%
30% of 30 situations better than 27%
Ancient47
57% better than 65%
0.77 better than 62%
80.8 better than 46%
1.07 better than 62%
49% of 217 duels better than 34%
40% of 20 situations better than 56%
Dust 237
43% better than 21%
0.70 better than 31%
80.9 right on the average
0.93 better than 16%
45% of 242 duels better than 17%
44% of 18 situations better than 67%
Anubis30
50% better than 40%
0.68 better than 21%
76.6 better than 26%
0.90 better than 10%
44% of 163 duels better than 13%
33% of 12 situations better than 38%
Nuke10
20% -
0.70 -
75.5 -
0.88-
44% of 59 duels -
0% of 3 situations -
Cache6
33% -
0.85 -
83.1 -
1.13-
55% of 29 duels -
40% of 5 situations -
Inferno3
33% -
0.71 -
81.8 -
0.90-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Itachi-sama plays

Across 198 matches Itachi-sama averages K/R 0.73, ADR 80.0 and a rating of 0.99. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Mirage with a 65% win rate in 65 matches. In 75 of 198 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 159 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. Itachi-sama loses the most ELO in match 4 of the day (−38 ELO, win rate 48%). Things go best from match 5 of the day (+43 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +43 ELO. Improved over the last three months: ELO +278. Got weaker: K/R −0.07, Rating −0.13, ADR −4.1, Win rate −19 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 27 matches, win rate 30%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.