Istvvan

Hungary
On FACEIT since 2023 59 matches tracked 41 matches in 30 days
ELO ▲ 24
2,088
30-day peak: 2,088
Rank EU
#187,953
Hungary #931 in Hungary
Last updated:

How does Istvvan play?

Rating 1.27 K/R 0.90 ADR 96.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 59 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.32+0.29 · Ø 1.03 better than 98%
Pistol kills per match 4.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 12x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Istvvan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.92
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.92.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
71% -
0.95 -
101.5 -
1.33-
55% of 80 duels -
44% of 9 situations -
Inferno14
64% -
0.79 -
89.1 -
1.06-
54% of 70 duels -
25% of 8 situations -
Mirage11
100% -
1.06 -
104.1 -
1.53-
70% of 44 duels -
70% of 10 situations -
Cache6
67% -
0.90 -
100.2 -
1.33-
62% of 29 duels -
67% of 6 situations -
Ancient5
20% -
0.81 -
93.8 -
1.09-
44% of 32 duels -
-
Nuke4
50% -
0.84 -
82.6 -
1.18-
44% of 18 duels -
33% of 3 situations -
Anubis3
67% -
0.86 -
89.5 -
1.29-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Istvvan plays

Across 59 matches Istvvan averages K/R 0.90, ADR 96.8 and a rating of 1.27. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Mirage with a 100% win rate in 11 matches. In 34 of 59 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.34. Last 30 days: 41 matches, win rate 68%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.