Isoojesse

Finland
114 matches tracked
Last updated:

How does Isoojesse play?

Rating 1.08 K/R 0.76 ADR 83.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 22x 4K, 5 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Isoojesse is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.60
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +50 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −25 ELO, win rate 50%
On Sundays −25 ELO, win rate 50%

Isoojesse loses the most ELO in match 1 of the day: +50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 81%
0.79 better than 69%
85.8 better than 73%
1.13 better than 76%
57% of 168 duels better than 80%
45% of 31 situations better than 72%
Ancient17
53% right on the average
0.77 better than 62%
86.0 better than 70%
1.05 better than 57%
58% of 57 duels better than 80%
50% of 10 situations better than 79%
Anubis16
63% better than 82%
0.75 right on the average
80.6 better than 47%
1.07 better than 58%
52% of 79 duels right on the average
63% of 8 situations better than 92%
Dust 215
47% better than 33%
0.74 better than 48%
80.2 better than 45%
1.03 better than 46%
49% of 77 duels better than 37%
25% of 8 situations better than 17%
Cache13
46% -
0.77 -
83.5 -
1.11-
60% of 48 duels -
36% of 14 situations -
Inferno12
33% -
0.68 -
74.9 -
0.96-
53% of 79 duels -
44% of 9 situations -
Vertigo5
80% -
0.85 -
93.2 -
1.20-
65% of 17 duels -
33% of 3 situations -
Nuke3
100% -
0.77 -
91.4 -
1.12-
65% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Isoojesse plays

Across 114 matches Isoojesse averages K/R 0.76, ADR 83.3 and a rating of 1.08. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 50 of 114 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. Isoojesse loses the most ELO in match 1 of the day (+50 ELO, win rate 48%). Things go best from match 5 of the day (+78 ELO, win rate 62%). Match no. 2 of the day goes best: 80% win rate, +25 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.