Ismoilov109

Zimbabwe
93 matches tracked
Last updated:

How does Ismoilov109 play?

Rating 0.94 K/R 0.70 ADR 76.6 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 7x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.4, Headshots +3 pp, Win rate +8 pp, ELO +109
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
33 matches · 48% win rate
On Mirage −21 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −75 ELO, win rate 29%

Ismoilov109 loses the most ELO on Dust 2: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 41%
0.68 better than 28%
73.1 better than 17%
0.90 better than 15%
49% of 147 duels better than 41%
39% of 18 situations better than 49%
Mirage22
41% better than 19%
0.71 better than 42%
79.1 better than 48%
0.93 better than 22%
50% of 110 duels better than 47%
27% of 15 situations better than 20%
Anubis14
29% -
0.54 -
65.5 -
0.72-
37% of 70 duels -
25% of 4 situations -
Nuke9
44% -
0.91 -
89.3 -
1.22-
65% of 62 duels -
33% of 6 situations -
Ancient8
63% -
0.65 -
73.7 -
0.89-
43% of 47 duels -
20% of 5 situations -
Inferno6
83% -
0.86 -
90.4 -
1.26-
74% of 31 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ismoilov109 plays

Across 93 matches Ismoilov109 averages K/R 0.70, ADR 76.6 and a rating of 0.94. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 48% win rate in 33 matches. In 27 of 93 matches the rating was 1.10 or higher (29%), in 45 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. Ismoilov109 loses the most ELO on Dust 2 (−81 ELO, win rate 48%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.4, Headshots +3 pp, Win rate +8 pp, ELO +109. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.