IruX

MN
On FACEIT since 2023 375 matches tracked 149 matches in 30 days
ELO ▲ 351
3,202
30-day peak: 3,317
Rank SEA ▲ 6 places
#57
#22 in MN
30 days · before #63 · best #48
Last updated:
Next update possible in 53m 22s

How does IruX play?

Rating 1.16 (from 280 matches) K/R 0.85 ADR 90.8 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 280 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 12%+1 pp better than 62%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.9
Knife kills 10 in 375 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.1 pp better than 89%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 76x 4K, 13 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.300.00 level
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.85, ADR at 91.3, Win rate at 54%
▼ Got worse
ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.85.

Patterns

From the last 375 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −44 ELO
36 matches · 53% wins
On Cache −1 ELO
21 matches · 38% wins
On Sundays −42 ELO, win rate 46%

IruX loses the most ELO on Anubis: −44 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 44 · Cache
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
50% better than 42%
0.85 better than 88%
91.0 better than 88%
1.17 better than 86%
58% of 582 duels better than 83%
41% of 69 situations better than 59%
Dust 281
54% better than 57%
0.84 better than 88%
90.1 better than 87%
1.23 better than 93%
56% of 441 duels better than 75%
42% of 31 situations better than 62%
Ancient80
63% better than 80%
0.86 better than 92%
94.6 better than 95%
1.15 better than 84%
55% of 510 duels better than 68%
44% of 41 situations better than 65%
Anubis36
53% level
0.82 better than 83%
87.6 better than 81%
1.08 better than 63%
59% of 182 duels better than 84%
21% of 19 situations better than 12%
Cache21
38% -
0.83 -
88.8 -
1.15-
53% of 126 duels -
33% of 9 situations -
Nuke19
79% better than 98%
0.91 better than 93%
94.0 better than 92%
1.29-
60% of 73 duels better than 86%
64% of 11 situations better than 92%
Inferno14
36% -
0.77 -
82.5 -
1.04-
41% of 78 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IruX plays

Across 375 matches IruX averages K/R 0.85 and ADR 90.8; the rating across the 280 rated matches is 1.16. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. On average 18.6 kills per match, 61% of them headshots. The strongest map is Nuke with a 79% win rate in 19 matches. In 150 of 280 matches the rating was 1.10 or higher (54%), in 79 it was below 0.90. In 280 matches with detailed stats: 76 4Ks and 13 aces. Best month by rating: October 2026 at 1.25. IruX loses the most ELO on Anubis (−44 ELO, win rate 53%). Things go best on Dust 2 (+80 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −84. Unchanged in recent months: K/R at 0.85, ADR at 91.3, Win rate at 54%. Last 30 days: 149 matches, win rate 57%, ELO balance +266.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.