Iowl1fe

Lithuania
96 matches tracked 25 matches in 30 days
Last updated:

How does Iowl1fe play?

Rating 1.11 K/R 0.81 ADR 85.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.11+0.13 · Ø 0.98 better than 85%
Pistol kills per match 3.0
Knife kills 1 in 96 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 72%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.8+0.6 · Ø 2.2 better than 93%
4Ks and aces 8x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −8.6, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
21 matches · 57% win rate
On Mirage −2 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 +24 ELO, win rate 40%
On Saturdays +48 ELO, win rate 46%

Iowl1fe loses the most ELO on Ancient: −6 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.83 better than 90%
89.4 better than 89%
1.15 better than 89%
54% of 162 duels better than 71%
27% of 15 situations better than 22%
Dust 224
54% better than 65%
0.83 better than 91%
87.2 better than 85%
1.13 better than 86%
61% of 144 duels better than 94%
28% of 18 situations better than 23%
Ancient21
57% better than 70%
0.79 better than 78%
82.0 better than 56%
1.10 better than 81%
52% of 132 duels better than 57%
44% of 16 situations better than 65%
Anubis12
58% -
0.80 -
84.6 -
1.12-
59% of 54 duels -
60% of 10 situations -
Nuke8
50% -
0.76 -
82.1 -
1.01-
50% of 34 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iowl1fe plays

Across 96 matches Iowl1fe averages K/R 0.81, ADR 85.6 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 87% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 17.9 kills per match with 40% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 46 of 96 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Iowl1fe loses the most ELO on Ancient (−6 ELO, win rate 57%). Things go best from match 5 of the day (+24 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −8.6, Win rate −6 pp. Last 30 days: 25 matches, win rate 44%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.