Iove17

Russia
211 matches tracked 20 matches in 30 days
Last updated:

How does Iove17 play?

Rating 0.92 (from 191 matches) K/R 0.68 ADR 77.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 41%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.93−0.07 · Ø 1.00 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 7%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −6.3, ELO −91

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
38 matches · 34% win rate
In match 3 of the day ±0 ELO
33 matches · 39% win rate
On Thursdays +2 ELO, win rate 34%

Iove17 loses the most ELO on Ancient: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 58%
0.72 better than 39%
82.8 better than 62%
0.94 better than 21%
51% of 263 duels right on the average
47% of 15 situations better than 75%
Dust 248
48% better than 37%
0.65 better than 13%
72.9 better than 15%
0.92 better than 15%
48% of 155 duels better than 33%
37% of 27 situations better than 48%
Ancient38
34% better than 6%
0.65 better than 12%
73.2 better than 13%
0.87 better than 7%
42% of 145 duels better than 8%
38% of 24 situations better than 47%
Anubis35
57% better than 67%
0.64 better than 9%
73.6 better than 15%
0.89 better than 7%
40% of 124 duels better than 5%
40% of 15 situations better than 56%
Nuke24
58% right on the average
0.74 better than 41%
84.7 better than 62%
1.01 better than 38%
49% of 125 duels better than 34%
13% of 8 situations better than 3%
Inferno3
67% -
0.56 -
66.7 -
0.77-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Iove17 plays

Across 211 matches Iove17 averages K/R 0.68 and ADR 77.4; the rating across the 191 rated matches is 0.92. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 53 of 191 matches the rating was 1.10 or higher (28%), in 93 it was below 0.90. In 123 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Iove17 loses the most ELO on Ancient (−60 ELO, win rate 34%). Things go best on Mirage (+89 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +47 ELO. Got weaker: K/R −0.09, Rating −0.10, ADR −6.3, ELO −91. Unchanged in recent months: Headshots at 48%, Win rate at 50%. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.