Iorenzone

France
169 matches tracked 54 matches in 30 days
Last updated:

How does Iorenzone play?

Rating 1.03 K/R 0.75 ADR 82.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.3
Knife kills 4 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 1.02, Win rate at 45%, ELO at 1,346
▼ Got worse
K/R −0.04, ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
45 matches · 38% win rate
On Mirage −1 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 +23 ELO, win rate 39%
On Saturdays −3 ELO, win rate 30%

Iorenzone loses the most ELO on Dust 2: −33 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
38% better than 14%
0.78 better than 82%
84.4 better than 79%
1.06 better than 77%
54% of 160 duels better than 75%
41% of 27 situations better than 64%
Anubis43
51% better than 50%
0.78 better than 80%
88.3 better than 89%
1.08 better than 80%
53% of 160 duels better than 68%
39% of 23 situations better than 50%
Mirage26
46% better than 35%
0.74 better than 66%
83.8 better than 78%
1.00 better than 57%
51% of 77 duels better than 60%
40% of 15 situations better than 59%
Ancient20
35% better than 9%
0.71 better than 55%
72.6 better than 17%
1.02 better than 72%
45% of 56 duels better than 26%
47% of 15 situations better than 73%
Nuke17
59% better than 70%
0.65 better than 19%
70.7 better than 16%
0.90 better than 20%
45% of 53 duels better than 22%
20% of 15 situations better than 11%
Inferno13
23% -
0.80 -
83.4 -
1.06-
44% of 48 duels -
36% of 11 situations -
Cache5
60% -
0.75 -
88.9 -
1.02-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iorenzone plays

Across 169 matches Iorenzone averages K/R 0.75, ADR 82.6 and a rating of 1.03. Most room to improve: Headshot rate at 40%, better than only 24% of level 6 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 65 of 169 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 90 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Iorenzone loses the most ELO on Dust 2 (−33 ELO, win rate 38%). Things go best in match 2 of the day (+23 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −5.2. Unchanged in recent months: Rating at 1.02, Win rate at 45%, ELO at 1,346. Last 30 days: 54 matches, win rate 50%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.