Invax

Zimbabwe
158 matches tracked 11 matches in 30 days
Last updated:

How does Invax play?

Rating 1.00 (from 157 matches) K/R 0.71 ADR 79.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 36%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 49%
Pistol kills per match 2.8
Knife kills 4 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.0%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 27%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 57%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 25x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.9+0.5 · Ø 4.4 better than 72%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, ADR at 79.0, ELO at 1,643
▼ Got worse
Rating −0.05, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −186 ELO
43 matches · 40% win rate
On Ancient −158 ELO
37 matches · 41% win rate
On Saturdays −46 ELO, win rate 33%

Invax loses the most ELO from match 5 of the day: −186 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 3.09 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.67 better than 23%
73.6 better than 19%
0.98 better than 40%
48% of 174 duels better than 37%
34% of 32 situations better than 40%
Ancient37
41% better than 20%
0.75 better than 66%
83.7 better than 73%
1.05 better than 71%
50% of 129 duels right on the average
53% of 19 situations better than 85%
Inferno22
32% better than 4%
0.69 better than 37%
77.0 better than 38%
0.96 better than 35%
53% of 73 duels better than 62%
31% of 13 situations better than 37%
Anubis14
36% -
0.60 -
74.6 -
0.79-
48% of 44 duels -
38% of 8 situations -
Nuke13
69% -
0.82 -
89.5 -
1.13-
72% of 61 duels -
33% of 12 situations -
Cache11
55% -
0.80 -
89.3 -
1.14-
58% of 40 duels -
50% of 6 situations -
Dust 28
63% -
0.67 -
77.6 -
0.91-
58% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Invax plays

Across 158 matches Invax averages K/R 0.71 and ADR 79.0; the rating across the 157 rated matches is 1.00. Biggest strength: Opening duels won at 53%, better than 76% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 51 of 157 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 133 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Invax loses the most ELO from match 5 of the day (−186 ELO, win rate 40%). Things go best in match 1 of the day (−50 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −50 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.0, ELO at 1,643. Last 30 days: 11 matches, win rate 64%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.