Inskacc

Poland
186 matches tracked
Last updated:

How does Inskacc play?

Rating 0.94 (from 159 matches) K/R 0.69 ADR 78.7 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 12x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 78.0
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −200

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
47 matches · 49% win rate
On Anubis −33 ELO
39 matches · 59% win rate
On Inferno −30 ELO
26 matches · 58% win rate

Inskacc loses the most ELO on Dust 2: −63 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 40%
0.74 right on the average
82.6 better than 58%
0.99 better than 35%
49% of 172 duels better than 37%
41% of 27 situations better than 61%
Mirage47
57% better than 70%
0.68 better than 24%
78.1 better than 38%
0.93 better than 20%
51% of 193 duels right on the average
46% of 26 situations better than 72%
Anubis39
59% better than 75%
0.69 better than 26%
80.1 better than 45%
0.94 better than 19%
49% of 146 duels better than 36%
17% of 18 situations better than 8%
Inferno26
58% better than 65%
0.69 better than 31%
77.1 better than 33%
0.91 better than 15%
45% of 82 duels better than 13%
8% of 13 situations better than 4%
Nuke17
41% better than 12%
0.65 better than 7%
71.6 better than 7%
0.89-
44% of 54 duels better than 12%
83% of 6 situations better than 99%
Cache9
56% -
0.66 -
74.8 -
0.93-
44% of 54 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inskacc plays

Across 186 matches Inskacc averages K/R 0.69 and ADR 78.7; the rating across the 159 rated matches is 0.94. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 43 of 159 matches the rating was 1.10 or higher (27%), in 79 it was below 0.90. In 110 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Inskacc loses the most ELO on Dust 2 (−63 ELO, win rate 49%). Things go best on Mirage (+144 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −200. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 78.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.