Insidio

Russia
On FACEIT since 2016 210 matches tracked 30 matches in 30 days
Last updated:

How does Insidio play?

Rating 0.97 K/R 0.69 ADR 75.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.3
Zeus kills1 in 210 matches
Knife kills 2 in 210 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 18x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +12.5, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +44 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 63%
0.70 better than 27%
78.1 better than 32%
1.01 better than 37%
47% of 201 duels better than 23%
46% of 28 situations better than 71%
Mirage49
43% better than 15%
0.67 better than 14%
72.3 better than 9%
0.94 better than 15%
42% of 170 duels better than 7%
43% of 30 situations better than 64%
Anubis35
57% better than 64%
0.65 better than 9%
72.0 better than 7%
0.91 better than 8%
43% of 87 duels better than 9%
44% of 27 situations better than 65%
Ancient25
64% better than 84%
0.72 better than 34%
81.7 better than 48%
1.02 better than 40%
50% of 88 duels better than 38%
19% of 16 situations better than 10%
Nuke20
55% better than 48%
0.72 better than 32%
74.1 better than 16%
0.99 better than 31%
58% of 62 duels better than 76%
57% of 7 situations better than 86%
Inferno15
40% better than 9%
0.74 better than 37%
77.5 better than 18%
1.04 better than 30%
59% of 34 duels better than 76%
38% of 8 situations better than 47%
Cache7
57% -
0.67 -
68.4 -
0.95-
36% of 22 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Insidio plays

Across 210 matches Insidio averages K/R 0.69, ADR 75.3 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 66 of 210 matches the rating was 1.10 or higher (31%), in 91 it was below 0.90. In 168 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Things go best on Ancient (+44 ELO, win rate 64%). Improved over the last three months: K/R +0.11, Rating +0.13, ADR +12.5, Win rate +8 pp. Got weaker: Headshots −3 pp. Last 30 days: 30 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.