Inseaniac

CA
On FACEIT since 2015 193 matches tracked 91 matches in 30 days
ELO ▲ 534
2,984
30-day peak: 2,984
Rank NA ▲ 173 places
#272
CA #24 in CA
30 days · prev. #445 · best #245
Last updated:
Next update possible in 41m 39s

How does Inseaniac play?

Rating 1.16 (from 172 matches) K/R 0.84 ADR 91.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 60%+9 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (52%).

Headshot rate 36%−16 pp · Ø 52% better than 1%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.20+0.15 · Ø 1.05 better than 86%
Pistol kills per match 2.7
Knife kills 3 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 79%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 21%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +5.7
= Stayed the same
Headshots at 34%
▼ Got worse
Win rate −11 pp, ELO −186

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.90
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
56 matches · 50% win rate
In match 4 of the day −62 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 +29 ELO, win rate 33%
On Wednesdays −49 ELO, win rate 45%

Inseaniac loses the most ELO on Mirage: −78 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 45 · Mirage
  4. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 36%
0.87 better than 91%
94.4 better than 94%
1.21 better than 89%
57% of 270 duels better than 77%
37% of 51 situations better than 44%
Dust 249
67% better than 91%
0.83 better than 82%
91.7 better than 88%
1.15 better than 76%
58% of 224 duels better than 80%
41% of 22 situations better than 58%
Cache18
50% better than 27%
0.82 better than 64%
90.8 better than 74%
1.07 better than 41%
61% of 62 duels better than 81%
29% of 14 situations better than 27%
Anubis17
53% right on the average
0.71 better than 29%
79.4 better than 37%
1.01-
52% of 52 duels right on the average
44% of 9 situations better than 65%
Inferno17
65% better than 74%
0.96 better than 95%
98.1 better than 90%
1.35 better than 93%
62% of 61 duels better than 82%
33% of 12 situations better than 36%
Ancient16
38% better than 8%
0.76 right on the average
85.4 better than 65%
1.05-
63% of 48 duels better than 95%
43% of 7 situations better than 63%
Nuke16
44% better than 14%
0.88 better than 88%
95.7 better than 92%
1.18 better than 77%
57% of 63 duels better than 70%
45% of 11 situations better than 64%
Overpass3
33% -
1.03 -
99.8 -
1.37-
86% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inseaniac plays

Across 193 matches Inseaniac averages K/R 0.84 and ADR 91.8; the rating across the 172 rated matches is 1.16. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 36% headshots. The strongest map is Dust 2 with a 67% win rate in 49 matches. In 97 of 172 matches the rating was 1.10 or higher (56%), in 37 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.26. Inseaniac loses the most ELO on Mirage (−78 ELO, win rate 50%). Things go best from match 5 of the day (+9 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +9 ELO. Improved over the last three months: K/R +0.04, ADR +5.7. Got weaker: Win rate −11 pp, ELO −186. Unchanged in recent months: Headshots at 34%. Last 30 days: 91 matches, win rate 62%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.