Insaegh

South Korea
On FACEIT since 2023 141 matches tracked 49 matches in 30 days
ELO ▼ 176
2,171
30-day peak: 2,347
Rank SEA ▼ 1,553 places
#3,500
South Korea #176 in South Korea
30 days · prev. #1,947 · best #1,917
Last updated:

How does Insaegh play?

Rating 1.01 K/R 0.76 ADR 83.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 141 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Insaegh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
48 matches · 44% win rate
On Dust 2 −23 ELO
42 matches · 55% win rate
On Mondays ±0 ELO, win rate 43%

Insaegh loses the most ELO on Mirage: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 24%
0.77 better than 67%
84.5 better than 71%
1.01 better than 46%
56% of 237 duels better than 79%
36% of 28 situations better than 44%
Dust 242
55% better than 63%
0.75 better than 55%
80.9 better than 49%
1.03 right on the average
55% of 196 duels better than 71%
47% of 19 situations better than 76%
Anubis16
56% better than 63%
0.74 right on the average
80.8 right on the average
1.02 better than 46%
57% of 61 duels better than 81%
50% of 8 situations better than 80%
Inferno13
31% -
0.77 -
87.0 -
0.99-
59% of 59 duels -
25% of 8 situations -
Ancient11
55% -
0.74 -
84.4 -
1.01-
42% of 57 duels -
25% of 8 situations -
Cache6
33% -
0.75 -
87.0 -
0.93-
69% of 32 duels -
-
Nuke5
80% -
0.73 -
75.5 -
0.99-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Insaegh plays

Across 141 matches Insaegh averages K/R 0.76, ADR 83.0 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 50 of 141 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 1 ace. Insaegh loses the most ELO on Mirage (−43 ELO, win rate 44%). Things go best in match 2 of the day (+5 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, −1 ELO. Last 30 days: 49 matches, win rate 37%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.