InnoD

Kosovo
On FACEIT since 2023 80 matches tracked 59 matches in 30 days
Last updated:

How does InnoD play?

Rating 1.01 K/R 0.72 ADR 78.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.6
Knife kills 2 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether InnoD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.92.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 65%
0.79 better than 79%
82.5 better than 65%
1.06 better than 69%
59% of 91 duels better than 88%
12% of 17 situations better than 3%
Anubis17
53% right on the average
0.68 better than 25%
79.0 better than 43%
0.95 better than 26%
40% of 52 duels better than 4%
29% of 7 situations better than 28%
Mirage16
63% better than 88%
0.65 better than 17%
71.1 better than 13%
0.96 better than 33%
48% of 52 duels better than 37%
47% of 15 situations better than 75%
Ancient11
45% -
0.86 -
88.3 -
1.19-
60% of 42 duels -
50% of 14 situations -
Inferno6
33% -
0.74 -
81.8 -
1.02-
56% of 25 duels -
67% of 3 situations -
Nuke5
40% -
0.65 -
74.0 -
0.91-
38% of 21 duels -
0% of 3 situations -
Cache3
33% -
0.52 -
62.5 -
0.78-
13% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How InnoD plays

Across 80 matches InnoD averages K/R 0.72, ADR 78.6 and a rating of 1.01. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 31 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. Last 30 days: 59 matches, win rate 51%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.