Inguss

EC
274 matches tracked 109 matches in 30 days
Last updated:

How does Inguss play?

Rating 0.91 (from 135 matches) K/R 0.64 ADR 69.9 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 17%+6 pp better than 79%
K/D 0.89−0.14 better than 6%
Pistol kills per match 2.8
Knife kills 1 in 274 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 23x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, ADR at 70.7, Headshots at 49%
▼ Got worse
Win rate −7 pp, ELO −307

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.63 (at the start 0.65).

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
58 matches · 45% wins
From match 5 of the day −18 ELO
71 matches · 46% wins
Between 12:00 and 18:00 +5 ELO, win rate 45%
On Mondays +9 ELO, win rate 42%

Inguss loses the most ELO on Dust 2: −83 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 1.77 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
59% better than 76%
0.67 better than 18%
73.1 better than 14%
0.92 better than 15%
49% of 374 duels better than 35%
41% of 49 situations better than 59%
Dust 258
45% better than 26%
0.62 better than 5%
69.9 better than 6%
0.91 better than 11%
50% of 203 duels better than 42%
40% of 25 situations better than 56%
Ancient47
51% better than 45%
0.63 better than 4%
65.8 better than 1%
0.87 better than 3%
45% of 165 duels better than 16%
42% of 26 situations better than 65%
Nuke46
67% better than 85%
0.64 better than 8%
67.8 better than 4%
1.01-
52% of 121 duels better than 42%
26% of 31 situations better than 24%
Anubis36
50% better than 42%
0.60 better than 3%
68.4 better than 3%
0.87 better than 4%
39% of 112 duels better than 3%
37% of 19 situations better than 47%
Cache4
0% -
0.59 -
79.2 -
0.54-
48% of 21 duels -
-
Inferno3
33% -
0.74 -
80.1 -
1.05-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inguss plays

Across 274 matches Inguss averages K/R 0.64 and ADR 69.9; the rating across the 135 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 69.9. That is better than only 2% of players on level 10. On average 14.4 kills per match, 49% of them headshots. The strongest map is Nuke with a 67% win rate in 46 matches. In 37 of 135 matches the rating was 1.10 or higher (27%), in 70 it was below 0.90. In 192 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. Inguss loses the most ELO on Dust 2 (−83 ELO, win rate 45%). Things go best on Mirage (+284 ELO, win rate 59%). Got weaker: Win rate −7 pp, ELO −307. Unchanged in recent months: K/R at 0.63, ADR at 70.7, Headshots at 49%. Last 30 days: 109 matches, win rate 53%, ELO balance +130.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.