IngraveDOT

Serbia
On FACEIT since 2024 124 matches tracked 71 matches in 30 days
Last updated:

How does IngraveDOT play?

Rating 1.08 K/R 0.76 ADR 86.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.1
Knife kills 4 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 1 ace in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether IngraveDOT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −16 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −16 ELO, win rate 44%
On Fridays +88 ELO, win rate 41%

IngraveDOT loses the most ELO in match 2 of the day: −16 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 55%
0.73 better than 44%
84.6 better than 66%
1.06 better than 58%
49% of 104 duels better than 35%
30% of 30 situations better than 26%
Dust 228
57% better than 69%
0.76 better than 58%
87.9 better than 80%
1.08 better than 63%
46% of 84 duels better than 20%
25% of 20 situations better than 19%
Ancient22
64% better than 83%
0.77 better than 61%
85.7 better than 71%
1.12 better than 76%
51% of 72 duels better than 46%
43% of 21 situations better than 64%
Anubis13
46% -
0.69 -
82.3 -
0.99-
40% of 55 duels -
45% of 11 situations -
Nuke13
54% -
0.80 -
89.3 -
1.07-
62% of 60 duels -
11% of 9 situations -
Inferno10
80% -
0.78 -
93.3 -
1.13-
58% of 26 duels -
60% of 5 situations -
Cache6
67% -
0.79 -
92.1 -
1.17-
64% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IngraveDOT plays

Across 124 matches IngraveDOT averages K/R 0.76, ADR 86.9 and a rating of 1.08. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 115 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. IngraveDOT loses the most ELO in match 2 of the day (−16 ELO, win rate 36%). Things go best in match 3 of the day (+80 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +80 ELO. Last 30 days: 71 matches, win rate 55%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.