Infintyyy

USA
155 matches tracked 32 matches in 30 days
Last updated:

How does Infintyyy play?

Rating 1.04 (from 151 matches) K/R 0.73 ADR 77.5 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 88%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.0
Knife kills 9 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 12x 4K, 1 ace in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +4 pp, ELO +524
= Stayed the same
K/R at 0.73, Rating at 1.03
▼ Got worse
ADR −4.1, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
22 matches · 45% win rate
In match 3 of the day −1 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Sundays −42 ELO, win rate 46%

Infintyyy loses the most ELO on Anubis: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 56%
0.71 better than 34%
75.2 better than 21%
1.03 right on the average
48% of 190 duels better than 31%
36% of 45 situations better than 45%
Dust 235
46% better than 27%
0.71 better than 34%
74.5 better than 17%
0.99 better than 32%
42% of 162 duels better than 8%
43% of 28 situations better than 62%
Anubis22
45% better than 26%
0.74 right on the average
78.8 better than 38%
1.02 better than 45%
56% of 70 duels better than 74%
27% of 11 situations better than 25%
Ancient21
52% better than 48%
0.74 better than 46%
78.7 better than 32%
1.07 better than 59%
47% of 90 duels better than 24%
38% of 13 situations right on the average
Inferno10
80% -
0.79 -
79.3 -
1.15-
47% of 38 duels -
33% of 3 situations -
Cache9
44% -
0.82 -
89.9 -
1.15-
52% of 21 duels -
29% of 7 situations -
Nuke6
50% -
0.79 -
83.5 -
1.14-
50% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Infintyyy plays

Across 155 matches Infintyyy averages K/R 0.73 and ADR 77.5; the rating across the 151 rated matches is 1.04. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 58% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 61 of 151 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Infintyyy loses the most ELO on Anubis (−30 ELO, win rate 45%). Things go best on Dust 2 (+48 ELO, win rate 46%). From match no. 5 of the day on, things go best: 60% win rate, +19 ELO. Improved over the last three months: Headshots +4 pp, ELO +524. Got weaker: ADR −4.1, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03. Last 30 days: 32 matches, win rate 47%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.