Infinity_3

Mexico
229 matches tracked 43 matches in 30 days
ELO ▲ 17
2,290
30-day peak: 2,338
Rank NA ▼ 553 places
#3,153
Mexico #47 in Mexico
30 days · prev. #2,600 · best #2,600
Last updated:

How does Infinity_3 play?

Rating 0.96 (from 190 matches) K/R 0.67 ADR 80.3 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 5%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.06 · Ø 1.02 better than 20%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 10%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 23x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.7+3.6 · Ø 4.1 better than 98%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 80.7, Headshots at 39%
▼ Got worse
Win rate −5 pp, ELO −619

Aug to Oct 2026 compared with Nov 2025 to May 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.70. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
43 matches · 47% win rate
In match 4 of the day −44 ELO
25 matches · 28% win rate
On Saturdays −21 ELO, win rate 38%

Infinity_3 loses the most ELO on Dust 2: −91 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Inferno
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
57% better than 70%
0.69 better than 25%
80.1 better than 45%
0.99 better than 34%
52% of 195 duels right on the average
45% of 58 situations better than 69%
Dust 243
47% better than 30%
0.69 better than 27%
83.3 better than 63%
0.97 better than 27%
50% of 149 duels better than 42%
37% of 27 situations better than 45%
Ancient28
46% better than 29%
0.67 better than 16%
81.2 right on the average
0.99 better than 36%
52% of 109 duels better than 53%
37% of 19 situations better than 47%
Inferno21
76% better than 97%
0.68 better than 20%
81.2 better than 46%
0.99 better than 26%
48% of 82 duels better than 23%
35% of 17 situations better than 40%
Anubis20
55% better than 58%
0.57 better than 1%
75.5 better than 23%
0.80 better than 1%
41% of 66 duels better than 7%
55% of 11 situations better than 86%
Cache18
50% -
0.62 -
80.9 -
0.88-
50% of 86 duels -
60% of 10 situations -
Nuke11
18% -
0.68 -
79.3 -
0.95-
38% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Infinity_3 plays

Across 229 matches Infinity_3 averages K/R 0.67 and ADR 80.3; the rating across the 190 rated matches is 0.96. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 39% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 58 of 190 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 182 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Infinity_3 loses the most ELO on Dust 2 (−91 ELO, win rate 47%). Things go best on Inferno (+118 ELO, win rate 76%). Match no. 3 of the day goes best: 71% win rate, +41 ELO. Got weaker: Win rate −5 pp, ELO −619. Unchanged in recent months: K/R at 0.67, ADR at 80.7, Headshots at 39%. Last 30 days: 43 matches, win rate 56%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.