Infinity_3
How does Infinity_3 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (51%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average7.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Nov 2025 to May 2026.
Kills per round (K/R)
Best month: December 2025 with 0.70. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: December 2025 with 83.9. Last 3 months: 80.7 (at the start 77.8). Just above the average (80.0).
Share of headshot kills
Best month: December 2025 with 41%. Last 3 months unchanged at 39%. Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 50% (at the start 55%). Just above the average (49%).
Best month: December 2025 with 2,854. Last 3 months: 2,235 (at the start 2,854).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Infinity_3 loses the most ELO on Dust 2: −91 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 56 · Inferno
- Highest rating in a match: 2.35 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How Infinity_3 plays
Across 229 matches Infinity_3 averages K/R 0.67 and ADR 80.3; the rating across the 190 rated matches is 0.96. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 39% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 58 of 190 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 182 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Infinity_3 loses the most ELO on Dust 2 (−91 ELO, win rate 47%). Things go best on Inferno (+118 ELO, win rate 76%). Match no. 3 of the day goes best: 71% win rate, +41 ELO. Got weaker: Win rate −5 pp, ELO −619. Unchanged in recent months: K/R at 0.67, ADR at 80.7, Headshots at 39%. Last 30 days: 43 matches, win rate 56%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.