InfinityZXZZ

Russia
196 matches tracked 53 matches in 30 days
Last updated:

How does InfinityZXZZ play?

Rating 1.01 K/R 0.72 ADR 78.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.2
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 33x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether InfinityZXZZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 190 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
34 matches · 38% win rate
From match 5 of the day +85 ELO
68 matches · 37% win rate

InfinityZXZZ loses the most ELO on Anubis: −34 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 66%
0.74 better than 58%
81.6 better than 61%
1.05 better than 65%
46% of 267 duels better than 25%
32% of 44 situations better than 35%
Mirage53
43% better than 24%
0.73 right on the average
77.8 better than 42%
1.02 better than 55%
45% of 229 duels better than 22%
26% of 38 situations better than 17%
Anubis34
38% better than 13%
0.71 better than 43%
77.7 better than 40%
0.96 better than 35%
56% of 121 duels better than 80%
30% of 23 situations better than 30%
Ancient22
45% better than 36%
0.64 better than 12%
71.8 better than 12%
0.89 better than 14%
39% of 85 duels better than 4%
50% of 16 situations better than 79%
Nuke21
43% better than 17%
0.78 better than 62%
82.3 better than 52%
1.08 better than 61%
51% of 74 duels better than 44%
33% of 12 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How InfinityZXZZ plays

Across 196 matches InfinityZXZZ averages K/R 0.72, ADR 78.8 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 62 matches. In 74 of 196 matches the rating was 1.10 or higher (38%), in 76 it was below 0.90. In 175 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. InfinityZXZZ loses the most ELO on Anubis (−34 ELO, win rate 38%). Things go best on Dust 2 (+99 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate. Last 30 days: 53 matches, win rate 47%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.